Braking in the right place, hitting the apex and accelerating out of the corner is rather obvious, but at its best, Project Cars 3 sends you into a rhythm where all you’re thinking about is achieving those three goals, building more momentum and going faster with each lap.Īnd the game gives you plenty of encouragement along the way. There is skill to it – at least once you’ve jettisoned the assists – and driving recklessly will make things worse.Įven though adhesion to the road feels thin with lower class cars smooth, measured driving is the order of the day. However it’s not a game that rests on luck or pure speed. Cars can be tail-happy and engaging in opposite lock wrestles them back on course. The result is something of a hybrid between arcade and simulation racing, an accessible racer with depth, and one that’s enjoyable in a rather ramshackle kind of way.īack when the game was announced it was said to be a spiritual successor to 2009’s Need for Speed: SHIFT, and there’s a bit of that DNA as well as a handling model that’s reminiscent of the GRID series. It’s a change from its racing sim beginnings, which may have some fans questioning whether the route this sequel has gone down is the right one. Project Cars 3 sees Slightly Mad Studios return to the wheel for the broadest and most accessible entry in the series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |